Written by SeekLMS Correspondent on 16 December 2021
80% of large companies have adopted e-Learning to optimize their HR strategy. In this universe, the learning game or serious game has established itself as a vector of message transmission, fun and effective. Equally entertaining but combining pedagogy, interactive games and statistical tools, the Learning Game specifically meets training needs.
Imagining an educational scenario based on the specific needs of the targeted profession or function is the structure of the learning game. Alternating phases of dialogue, skill games, educational screens, scenarios, and quizzes, this tool awakens the playful child who sleeps as a professional. Combining challenges and rewards involves the learner, pushes him to react, to become an actor in his own training.
According to the concept of gamification (playability), it consists in transposing the mechanisms of the game into the business environment regardless of the chosen medium, web interface, or mobile application. The interest, concentration, and competitive spirit of learners are increased tenfold. The involvement of the student who has become a player generates faster and lasting memorization of training content, and the acquisition of new skills is therefore facilitated.
In the bespoke e-Learning content company, writers are experts in their fields and have many years of experience writing e-Learning training content.
Among its successes, a simulation game of pharmacists facing customers was created for a pharmaceutical laboratory, an interactive game in quiz format intended for the emulation of sales teams, and another simulating a day's work in the field of computer security. , where the player loses lives in the event of an error. The professional universe reproduced in a playful way provokes the desire to learn and the feeling of "having fun at work".
Sticking to your strategic objectives, your budgetary and technical requirements implies an irreproachable methodology. Whether your e-Learning training choices are based on classic e-Learning modules or an innovative bespoke game, our collaboration will begin with an in-depth audit and recommendations leading to the design of a unique project.
The results obtained are now pushing 22% of large French companies to integrate learning games into their training programs.
The transposition of game mechanisms to everyday professional situations accelerates the acquisition of new skills and uninhibited learners who go beyond their own limits, without real risk.
The use of mobile supports streamlines the organization of training sessions that can be carried out wherever and whenever you want. Even more, it allows you to personalize them.
The administrator has integrated statistical analysis tools for detailed and individualized management of training objectives and feedback.
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